Version 1.1:


  1. Fixed typos, mostly.
  2. Aligned text left by default for easier reading.
  3. Fixed one ending being written too long, thus cutting off the text that says you beat the game.

Version 1.0: Release!

Welcome to OrbitFall! This is my very first coding project, based on a tutorial in the Udemy series by Ben Tristem: "Learn to Code by Making Games - the Complete Unity Developer."

I took the Text Adventure lesson, and not only changed it and customized it, but to make sure I REALLY understood the material, I elaborated on the techniques I learned and made my own fully fledged beginning-to-end text adventure.

The game features a basic inventory system, a suit with a few useful functions, and multiple endings. You can die, too, if you're not careful!

This game can be completed in a few minutes, mostly depending on how fast you read. ;)

Enjoy the adventure!


AuthorArcangel Games
GenreAdventure, Interactive Fiction
Made withUnity
TagsSci-fi, Space, Text based
Average sessionA few minutes


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Is there any inspiration from titanfall?

Haha interesting question! No, actually. The concept was really just "a space station falling out of orbit."

I did just play and finish Titanfall 2 recently though, and wow, WHAT. A. GAME!!


Yeah. Titanfall was pretty amazing (RIP BT). This game, on the other hand, has to be the best text adventure I have played since the original hitchhiker's guide to the galaxy game. Best of luck in the future.

Haha wow that's quite the complement! Thank you so much! I can't wait to make more projects. :)

(1 edit) (+1)

Cool! I was panicked during the chase. Wish there was more imagery though.

Do you mean visual imagery or text imagery? This really was a learning project based on a tutorial series, so I was rather limited in how much text I could fit on the screen. My future projects will have a lot more packed into them. :)